txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------

moving_icon_start
	cameraOffset x 0.01 y -0.07 z -0.06
	action "Icon_Idle"
moving_icon_end

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------

Ability "TechnoAccessAbility"
Ability "Dodge"
Ability "VenomStoneExplosionAttack"
Ability "HobGoblin_Flying"
ability "GreenGoblin_LungeAnim"
Ability "AttackStreaks_Goblin"
Ability "FixitPlayerAbility"
Ability "Type_Agility"
Ability "Type_Technology"
Ability "CharInstToTextureIdleAnimOverrideAbility" ( IdleAnim = "Idle", Idle2Anim = "Idle", Idle3Anim = "Idle1", Idle4Anim = "Idle" )
Ability "CharacterCardCharHeightAbility" ( OffsetX = 0.0, OffsetY = -0.01, OffsetZ = 0.0, CharHeight = 0.39, ZoomMultiplier = 1.1 )
Ability "ImpliedInteractWithLegoSilver"
Ability "SuppressGrenadesUnderWater"
Ability "AddMaskWhenUnderWater"
Ability "AudioReactionDataGoblin2099VOX"
Ability "Regeneration"

//------------------------------------------------------------------------
// Character Attributes
//------------------------------------------------------------------------
ability "ATTRIBUTE_TARGET"
Ability "ATTRIBUTE_EXPLOSIVES"
ability "ATTRIBUTE_ELECTRICITY"
//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "Goblin_ElectricShock_Grenade" always_got away

//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------

bolt_type "GREENGOBLINSAMRAIMISHOCKGRENADE"
special_bolt_type "GREENGOBLINSAMRAIMISHOCKGRENADE"
Grapple_Gun_Locator = 0
Grapple_Gun_Locator_2 = 1
has_whip tex="8_LEGOWhiteRope3D"
Tightrope_Tilt

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------

vfxlevel_override "VFX_Goblin"
vfxlevel_override "VFX_GreenGoblin" EXTRA_SLOT1
vfxlevel_override "VFX_Crystal" EXTRA_SLOT2
vfxlevel_override "VFX_Hobgoblin" EXTRA_SLOT3
vfxlevel_override "VFX_Scorpion" EXTRA_SLOT4
vfxlevel_override "VFX_Venom" EXTRA_SLOT5
Ability "VFXFlag_WebBlack"
Ability "Streaks_Venom2099"
Ability "RopeColour_Black"

///	Per-Char Streaks  ///

	StreakInitializationData
		Life 0.25
		WidthScale 1.0
		MaterialScene  "VFX_Venom"
		MaterialSpecial "vVenom2099_STREAK_Ob1"
	EndStreakData